Use this to define the size of gaps between cells on the Grid. The Transform component then converts these local coordinates to world space or global coordinates. The component transforms Grid cell positions to the corresponding local coordinates of the GameObject. More info See in Glossary, based on a selected layout.
More info See in Glossary, such as Tiles A simple class that allows a sprite to be rendered on a Tilemap. A GameObject’s functionality is defined by the Components attached to it. The Grid component is a guide which helps to align GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.